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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected Generations Between Rock Generations

It has been 20 years after the legendary game first launched in North America, providing everyday gamers the means to feel like a rock star. Figuratively speaking, though you'd be hard-pressed telling that anyone who's mastered the epic lengthy instrumental break before a packed crowd of friends.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues scrolling down the screen in time with a song. Each riff corresponded to specific notes, creating the feel of an authentic live show.

The studio had already experimented in the music genre prior to teaming up with RedOctane, which was purchased by the gaming giant during the mid-2000s. Together, they laid the foundations for an unlikely massively profitable series which made a remarkable influence for many of the artists included, showcasing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.

“We reproduced every song because the cost was so high,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We couldn’t get acts such as the Who – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. But once the game became a hit, and record sales airtime were going up, all artists desired to participate.”

He continues: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they loved. It evolved into an intergenerational phenomenon.”

Classic Rock Finds Younger Fans

Northern Irish blues-rock band one featured act included Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician the artist recalls how the series brought classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Typically such music was seen as outdated material, but then once it got included in the title young people discovered it, suddenly it was cool. This validated it, and got rid of the ‘dad rock’ tag. It provided our catalog a new life.”

In 2008, the band's debut album was still not available stateside, meaning Guitar Hero was a key medium of discovery for the band as they went on a North American tour supporting AC/DC. “The roadies had on the song on the tour bus, and several recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Impact

Music's biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and associated lore, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the group greater revenue than any of their records. It moved well over half a million copies upon release, while demand for Aerosmith’s music rose significantly during an era when the music business was already collapsing.

Guitar Hero still motivates quick-handed dedication within the community. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with almost identical mechanics but an array of personalization features. This track is difficult enough on expert mode, let alone played at increased tempo while hitting a single one of its near 4,000 notes. The streamer stated requiring nine months of practice.

“Guitar Hero is a fun, fantasy thing. Just as with other games, that doesn’t mean you should use a real gun and enlist,” says DragonForce guitarist the artist.

The band had already wrapped up a profitable run before their hit appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall the record label informing us that we were records were moving rapidly,” he shares. “Popularity surged when we next toured, and we performed right ahead of the headliners at the event.”

Indeed, DragonForce’s exposure from Guitar Hero was so immense that it threatened to eclipsing everything else the band has done. Last year, the track was used in promotional material for a major film. “In the past I felt otherwise, but I’ve made peace with it,” Li says. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we’ve been part of people’s lives”.

Enduring Legacy of a Iconic Controller

Top-tier promotion, be it for automobiles, clothes or video games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the creators felt that humans have a natural human desire to make music, and they wanted to use technology to allow people to participate”.

Most installments came out in just a half-decade between 2005 and 2010, including derivative titles such as DJ Hero, complete with a spinning deck, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, aside from a short-lived revival several years later.

Titles like the fan project and newer releases have maintained the community active, with set to be something from the original publisher on the way. A new studio has begun work on their first music game. The initial creators are both involved as special advisers. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?

“Our team believed such titles could be like Madden allowing annual update every year,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, so I’ve always been optimistic. It's entirely possible for it to persist for future fans.”

TW
By

Tara Wilkinson MD

A business strategist with over 15 years of experience in corporate consulting and digital transformation.

Delta Enterprise UK

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